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Mark yueh

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Posts posted by Mark yueh

  1.  

    9. Installation and testing

    Before installation, since GLADOS needs to be hung on the ceiling for display, we need to connect all the self-made electronic accessories and most of the wires on the table,
    Used to reduce time to avoid the hazards of aerial work
    When all the hanger equipment is done, start to lift GLADOS into the air and prepare to start filmingDSC_1142.JPG

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  2. 9. Installation and testing
    Before installation, since GLADOS needs to be hung on the ceiling for display, we need to connect all the self-made electronic accessories and most of the wires on the table,
    Used to reduce time to avoid the hazards of aerial work
    When all the hanger equipment is done, start to lift GLADOS into the air and prepare to start filming

     

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  3. 7. Appearance production - 4 aging effects
    In the game, GLADOS itself has real time changes, so I used many different tools for the appearance of the work, such as brushes, oil paint,
    Water-based paint is used to complete the aging effects such as peeling, peeling paint, scratches, etc., so that it can be closer to the actual product

     

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  4. 3. Circuit fabrication and testing

    Because the work needs electric mechanisms and lighting effects, various electronic circuits are made to test that they can work normally.
    In addition, the HAF700EVO small screen connector modification has also been added to make the works more abundant

     

     

     

     

     

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    3. 點陣燈板-側面.jpg

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    3. 點陣燈板背面電路.jpg

    3.HAF700EVO小螢幕接頭改裝與測試.jpg

  5. Work ideas and work content

    This work uses the character GLADOS in the game named: portal as the main axis. The work is divided into two parts, one is the main body and the other is the controller
    The production part of the work uses a lot of 3D modeling and 3D printing objects, and will also add CNC, laser cutting and hand-made parts
    What is more special is that the body part has added a more complex mechanical and electronic structure and a camera, so that the head can be rotated, and the camera can also be used as a video.
    The controller uses the PORTEL GUN in the game as the complaint-like device for controlling GLADOS. In addition to the light effect on the gun body, it also adds a projection effect that can be manually zoomed.

    However, due to the equipment relationship, many photos cannot be used, most of them are videos, I will try my best to take screenshots to illustrate the production content

    Work hardware specifications

     

    GLADOS
    MB: ASRock Z690 Phantom Gaming-ITX/TB4
    CPU: lntel Core i7-12700
    RAM: ZADAK SPARK RGB DDR5 (16GB UNB DDR5 5200 CL38-38-38-84) 
    SSD: ZADAK TVSG3 PCIE GEN3X4 M.2 SSD 500GB 
    PSU: Cooler Master V850 SFX GOLD
    GPU: NVIDIA GeForce RTX 3080 10GB Founders Edition

    PORTEL GUN
    CPU: Intel Core i7-13900K 
    RAN: Corsair VENGANCE RGB DDR5 32GB (2 x 16GB) 5600MHz 
    SSD: Corsair MP600 PRO 1TB
    GPU: NVIDIA GeForce RTX 4080 Founders Edition 
    MB: ASRock Z790 PG-ITX/TB4
    PSU: FSP Hydro PTH X PRO ATX3.0 PCIe5.0 1000W

     

    Step1.

    3d modeling

     

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